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3D BUG MODEL

This project is a stylized 3D insect creature created with a focus on organic form, surface detail, and real-time optimization. The model is inspired by beetle anatomy, featuring a segmented body, detailed legs, and antennae to achieve a believable yet artistic look.

The sculpting and modeling process focused on building strong primary and secondary forms, especially on the shell and body plates. A mid-poly workflow was used to maintain a balance between visual quality and performance, with clean topology suitable for animation and game use.

For texturing, I used layered materials to achieve a natural, slightly worn surface. The color variation and roughness details help enhance the realism while keeping a stylized touch. The glowing inner body accents add visual interest and contrast to the outer shell.